Industrious Flair

Industrious Flair

7/24/2013

Treading New Water

Hello everyone. I thought it was finally time to make another one of these posts. We've done a lot since releasing the first demo a few months ago, so I'll go ahead and show all of that off now. No, there isn't a new playable demo yet, but that will come soon enough when it's ready. For now, enjoy this video.

http://www.youtube.com/watch?v=ilEdUeHmosc

There were complaints about not having enough control of the character, so there are four major things that we've added. These are:


Dashing - You can press A, S, or double tap either direction to dash. It makes you go twice as fast for a limited amount of time. It's basically just like Mega Man X dashing, because that game got it perfect.


Wall jumping - Just be facing a wall while holding the same direction and then press the jump button to jump off walls. This isn't like Mega Man X wall jumping, since you won't be able to go straight up on just one wall. You have to go back and forth between two walls to keep gaining height.


Crouching - Yes, you can finally crouch in this game. You just hold down. Your hit box is way shorter like this, so you can dodge enemies or bullets. The dashing hit box is also the same as the crouching hit box, so dashing can dodge attacks in the same way. You can shoot out of crouching, but you can't use the sword or move.



Sword attack - There was a secret unlockable sword at the end of the last playable demo, but since then it has been reworked. The animation is changed, and looks a lot smoother. Basically, the sword does more damage than your gun, but it isn't long range. You can use the sword and the gun at any time using two separate buttons. This allows for smoother gameplay, and you don't have to fumble with menus to switch between the two.

Here's what we won't be adding:

Angled shooting - This simply isn't what we want for this game. After adding those other abilities, we feel that this would be over kill. It's as simple as that.

You'll notice in the video some of the sewer area we've been working on. A lot of the maps are filled with water, so you'll have to make it to the next air pocket to refill your air meter before you drown. It's pretty simple. You just have to not waste time.

There's also rushing water all over the place. Standing on these areas will make you move in the direction the water is flowing. They're kind of like conveyor belts. Also, crouching on these will prevent you from being pushed by the water, so that's a trick to keep in mind if you're trying to fight.

This next area is like a big junk yard, and the humans who live there have it rough. They're basically hobos.

Then there's Magnilda, the overseer of the Junk Yard who works for Machine Corp. Her helper, Olvent, is next to her. They'll be the bad guys for this section.

And that's about it for now. Check back later for more updates(well don't expect TOO much, I'm lazy when it comes to updating this...). Once we finish the next chunk of levels, we may release a new playable demo so people can test out all these new changes.